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Recovering from a bad flash in version 1.3 XBOX

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there was some minor bus routing changes on the bottom of 1.3 boxes, this will allow you to recover from that dreaded bad flash with the aid of an appropiate flash/eprom, i use a 29f040 variant B (even my slow 120ns works sweet).

long live the tsop!

please note the pic numbers are just an index, full info is disclosed to the pin id's of the flashrom and also the corresponding id's of your average 'homebrew' mod....im sure you can work it out

format is as follows (it maybe more confusing at first but you get more info):

pic index#tsop pin#pin iddip 32 rom
118A2 10
217A39
320A012
421DO13
522D114
623D215
725D317
826D418
927D519
128D620
11hmm nc (well not needed here at least)
129D721
116A48
114A66
111A13
15 A1429
17nc
11 A1125
14 A1328
209RP (i didnt need it)
22 A926
219A111
23 A827
213A75
210A162
26 A1730
27didnt go anywhere too interesting :þ
212A124
231A1023
315A57
3130CEuse to disable onboard (switch it!)
the main reason for using a pic index no was because it is much easier to solder a wire to every pad in the area then scan the tsop for the corresponding connection (thus a few uninteresting points)

cant confirm if there are any changes to this on a 1.4 yet, email me if you have any info

the main points of interest are my pic id# 15 - 21 & 31, the rest are well documented in bunnies pics and visor's tutes.

greets to visor and the one and only rabbit

the peeps at gtx have kindly set up a forwarding account

sHiNdog@gametronix.net

coming up (maybe) : dealing with the sharp tsop! (mail me if u want it, enough requests and ill put something together)

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